Pre-Vis
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Uploaded:
10/14/2004
1:15:22 PM

Categories:
Concepts
Layering
Playblasts
Pre-Visualization
Schematics
Speculative Office Development
 

The main project of fall studio, third year students were asked to demonstrate an understanding of building program, site analysis and planning, functional planning, and congruent solutions of architectural systems in harmony with that earlier analysis. A speculative office development proposal was to be designed at the end of Main Street in Baton Rouge. Students could propose whatever tenant they wanted for the site but they had to allow for 80% of the building to house open office space for future use. Aside from their own intentions, students were required to address an existing ordinance for the Louisiana State Capitol Complex Development Plan, Plan BR.

 View: 3rd yr Projects
Uploaded:
3/11/2004
12:08:34 PM

Categories:
Analytical
Drawing
Physical Models
Pre-Visualization
Crematorium
 

The final project of second year studio asked students to design a crematorium, a place where the deceased are cremated. The project site was located between the civic center and industrial manufacturing areas along a linear lake in Baton Rouge. Given our studio’s emphasis on design process, materials theory, site inventory, and the analysis and impacts of place, the unfamiliarity of the crematorium’s use would help students focus on the studio’s themes rather than the building itself.

 View: 2nd yr Projects
Uploaded:
1/30/2004
6:36:05 PM

Categories:
Drawing
Pre-Visualization
Light/Shadow Pavilion
 

Primarily a drawing exercise, this assignment asked students to create a pavilion using a specific kit of modeling materials that expressed the qualities of light and shadow. Students were asked to use their previously made contour models as the site for the pavilion. Once completed, the models had to be surveyed and drawn at 1:1 scale, and shaded as necessary.

 View: 2nd yr Projects
Uploaded:
10/26/2003
5:13:43 PM

Categories:
Concepts
Drawing
Physical Models
Pre-Visualization
2x4 Museum
 

The classic viewing space of a museum is calm, bounded by walls and ceilings, and well lit. The space is static. The room is kept simple so as not to take away from the viewing of the art collection being displayed. The 2x4 Museum project called for students to design an anti-museum. Where typically calm, this museum would be dramatic. The arts’ presentation would delay its exposure as opposed to being overt. The building (if we can call sticks and cardboard a building) itself should embody the art - long, engaging, dynamic, etc.

 View: 2nd yr Projects
Uploaded:
4/22/2003
4:10:03 PM

Categories:
Concepts
Final Boards
Pre-Visualization
Cow Palace
 

Focused on seeing the world around us, the end of first year studio draws the students to realize their own process of seeing – that seeing is an act that precedes definition, a kind of pre-action controlled through intentionality, interpreted by an internal filter that appropriates meaning. Part of what makes a designer “good” is their ability to dislocate their own subconscious gaze in order to see the problems they are solving through the eyes of those they are designing for. A doghouse does not have to perform like a human house (although sometimes it does), and so on. This project, dubbed “The Lighthouse,” challenged the students to design something architectural that brought others face-to-face with their own inner sight.

 View: 1st yr Projects
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